The Home Depot: Usability Study

#Design System
My Role
Lead UX Designer UX Researcher
Type
Usability Study
Duration
10 weeks, Jan.– Mar. 2024
Tools
Figma
Qualtrics
🙌 Overview 🙌

This graduate-sponsored project is a thrilling opportunity for me to collaborate with The Home Depot, focusing on conducting usability studies for the BOPIS (Buy Online, Pick-up In Store) process.

➜ Problem

The project at hand is an exciting opportunity for our design agency to collaborate with Orca Magazine to create a compelling and visually stunning digital presence. The primary goal of this project is to develop a modern, user-friendly, and responsive website that effectively showcases.

➜ Design Question

How can we develop a system that helps University of Washington students find the best fit for mental health support?

✌Solution✌

Introducing UWell - A tailored system designed to connect UW students with the ideal mental health providers for their unique needs.

Design Feature 01:
Search + Advanced Filters
- Basic search includes general criteria such as mental health topics, time, and location.
- Advanced filtering includes s
pecific care types, practitioner certifications, etc. for users who have a higher-level knowledge of the mental health care system to proactively take care of their selections.

Design Feature 02:
Best Match + Map View
- This app feature utilizes advanced filters to deliver optimal match recommendations for students, presenting relevant options and integrating a map view to streamline the search for therapists by location.

Design Feature 03:
Enhanced Provider Profiles with Easy Booking
- This feature presents comprehensive provider profiles enriched with varied content such as videos and casual photos, alongside an AI-summarized review system.
- It aims to facilitate an informed decision-making process and
simplify the booking experience for users.

Design Feature 04:
AI Chat for Tailored Provider Recommendations
- This feature introduces an advanced AI chat tool as a user-friendly alternative to traditional search methods.
- Perfect for
newcomers to mental health or those seeking direct AI recommendations.

Design Feature 05:
Saved List for Provider Comparison
- Users have the ability to add providers to a saved list, enhancing their decision-making process.
- The app introduces a
visual comparison feature, emphasizing the distinctions between providers.
- This is designed to simplify the process of selecting a reliable, long-term mental health provider.

Design Feature 06:
Comprehensive Resource Page

- Offers a
range of resources like articles and videos for user education.
- Great for mental health care newcomers, guiding on support types and provider choices.
- Filters enable quick access to relevant
educational materials, peer support, and mental exercises.

🔎 Design Process 🔍

Our design journey unfolds through three pivotal stages:
Research, Ideation, and Prototype.

This comprehensive process spans from the initial user research and brainstorming phases through to the development of prototypes and reflective assessment, guaranteeing a meticulous and impactful approach to our project.

01 Research

➜ 1.1 User Research
Explore current challenges through user research
Method 1: Survey

Our team developed a 10-minute survey featuring a mix of multiple-choice, open-ended, and Likert scale questions to explore our research inquiries. Based on the responses, I then identified and portrayed three major user personas.

User Persona
Method 2: Secondary Research
                        + Affinity Mapping

Our team uses Affinity Mapping to guide the synthesis of qualitative data, facilitating the extraction of valuable insights.

Method 3: Flow Analysis

Together, our team utilized flow analysis to evaluate the usability of the UW Counseling Center's website, a crucial mental health support resource for UW students. Our goal was to gather insights for a redesigned interface that improves user experience and more effectively addresses student needs.

See Full Research Report ↗
➜ 1.2 Research Insight

01: Finding the right fit
80% of survey participants indicated challenges in locating a mental health practitioner that meets their specific requirements.

02. Underutilization of Resources
Only 20% of respondents utilized the UW Counseling Center in the past six months, citing overwhelming information and navigational difficulties on the website as major obstacles to finding appropriate counselors.

03. Key Criteria for Choosing Providers
Students emphasize the importance of professional expertise, affordability, cultural sensitivity, and schedule flexibility in choosing mental health providers.

04. Decision Overload
Many students face challenges in selecting a therapist who matches their needs from a wide array of options, highlighting the necessity for clear expectations and transparency in the system.

02 Ideation

➜ 2.1 Group Sketch
Experiment At Early Stage
In the early stages, we gathered all our initial sketches to encourage ideation. This collaborative method enabled us to visually brainstorm and investigate various creative solutions, laying a robust groundwork for the development of our project.

➜ 2.2 Internal Feedback
Idea Consolidation
Through internal deliberations, we narrowed down our pool of concepts to three most promising ideas. Subsequently, we refined our approach by consolidating these ideas and redrawing the sketches into more detailed and cohesive designs. This method of selection and refinement played a pivotal role in formulating our final design solutions.

Integrated Therapist Database
This database simplifies finding mental health providers with customizable searches, using filters like age, gender, and therapy types. Users can make informed decisions through detailed profiles with ratings and specialties. The challenge lies in keeping the database current. Its unique feature is mood-based matching, offering personalized therapist recommendations.

Co-Creative AR Storytelling Ecosystem for Mental Wellness

An innovative platform combining anonymous sharing with AR to support mental wellness on campus. It links stories to AR points for interactive community building and schedules related support sessions. It fosters a safe space for expression and community mental wellness, relying on active student participation and moderated content.

AI Mapping Tool

This tool matches students with therapists using AI analysis, streamlining the search process. It requires detailed profiles from both sides to work effectively and aims to ensure unbiased matches. Despite challenges, it offers a modern, efficient alternative to traditional search methods, aligning with the need for accessible mental health care.

➜ 2.3 Design Solution
Incorporate Design Solution into User Flows
As our project evolved, we refined our design solution, focusing on three unique concepts. For each, we carefully created detailed storyboards and user flows. This method enabled us to clearly visualize and outline the user journey for each idea, guaranteeing that our concepts were cohesively translated into the final design.

Solution 1:
Integrative Care Matching
- Database for Students Users actively engage in the search process.
- If the match isn't ideal, we gather feedback to refine the system.

Solution 2:
AI matching tool after unsatisfied attempts
- Emphasizes a passive search, with the AI tool guiding the process and providing recommendations.
- Feedback is collected to enhance the system if matches don't meet expectations.

Solution 3:
Wellness dashboard for long-term wellness solution
- Designed for UW students with long wait times, cultural sensitivities, or seeking flexible wellness options.
- Provides a wellness dashboard with customizable support.
- Offers community stories, peer groups, and campus-wide sessions tailored to individual preferences.

Final Combined

User FlowWe streamlined our design process by merging the individual user flows into a single, unified flow, ensuring a cohesive and seamless user experience in our final solution.

03 Prototype

➜ 3.1 Mid-Fidelity User Testing
From medium-fi to high-fi, we conducted 2 rounds of iterations
See User Testing Report ↗
➜ 3.2 Final Design
Based on 2 rounds user testing, we refined our final design.


➜ 3.2 Style Guide

The Home Depot: Usability Study

#Accessibility
My Role
Lead UX Designer UX Researcher
Type
Usability Study
Duration
10 weeks, Jan.– Mar. 2024
TOOLS
Usertesting
Figma
G-suite
🙌 Overview 🙌

This graduate-sponsored project is a thrilling opportunity for me to collaborate with The Home Depot, focusing on conducting usability studies for the BOPIS (Buy Online, Pick-up In Store) process.

➜ Client & BOPIS

The Home Depot, founded in 1978, is one of the largest home improvement retailers globally. As part of The Home Depot's commitment to enhancing customer convenience, the Buy Online, Pick Up In Store (BOPIS) service was introduced. BOPIS allows customers to browse and purchase products online, choosing the convenience of picking up their orders at a nearby store.

➜ Target Audience

Our target users include all Home Depot shoppers, specifically DIY customers. In line with business requirements, our client is especially interested in customers who order multiple types of products, as they are more likely to experience friction in their shopping journey.

➜ Usability Question

How seamless is the end-to-end BOPIS (Buy Online, Pick-up In Store) experience?

✌Solution✌

We designed a mixed-methods study that combines three distinct research approaches to gather comprehensive data. We then synthesized this data into actionable findings and successfully presented our recommendations to the company.

🔎 Study Process 🔍

Our usability study is structured around three pivotal stages: Customer Flow, Research, and Recommendations.
This framework guides us through mapping customer interactions, conducting in-depth research, synthesizing findings, and ultimately delivering strategic recommendations.

01 Customer Flow

➜ 1.1 Interaction Mapping
Our client outlined the Buy Online, Pickup in Store (BOPIS) process, which is divided into three key stages:
Pre-Sale, Sale, and Post-Sale.
With these stages in mind, we began by mapping out the customer interactions at each step to fully understand and analyze the process. Additionally, we examined how different users interact with both the desktop and mobile app versions of the platform.

02 Research

➜ 2.1 Study Design
BOPIS Workflow Analysis: Integrating Multi-Method Research
From our research questions and interaction mapping, we segmented our process into three main phases: Online Order, Confirmation, and Order Pickup.We then developed a study plan that utilized a combination of three distinct methods, enabling us to collect both qualitative and quantitative data throughout the BOPIS workflow.
See Full Usability Test Plan ↗
➜ 2.2 Methods
Three methods, one vision
From our research questions and interaction mapping, we segmented our process into three main phases: Online Order, Confirmation, and Order Pickup.We then developed a study plan that utilized a combination of three distinct methods, enabling us to collect both qualitative and quantitative data throughout the BOPIS workflow.
Method 1: Secondary Research
                           + Affinity Mapping

Our team employed Affinity Mapping to synthesize qualitative data from effectively, allowing us to extract key insights. We organized data points collected from online mining into three main themes: Communication and Customer Education, Efficiency, and Technical Issues. This method helped us identify common pain points that corresponded with insights from other research methods, enhancing our overall findings.

Method 2:  Usability Testing                          (Unmoderated)

We conducted remote task-based usability tests on UserTesting.com to gather detailed insights into the online shopping experience. Out of the 11 tests we administered, 5 met our criteria and were eligible for use according to our guidelines.

Task Completion

Our participants were instructed to:
1. Browse the storefront and place an order with a minimum of two items.
2. Check out their items, including selecting their pickup location.
3. Describe their expectations for the confirmation message.
Method 3: Customer Interception

To identify customer pain points during in-store pickups, we conducted observations and interviews at the store to better understand the pickup journey for both first-time and experienced customers. We spent four hours in the store and successfully intercepted nine customers for our study.

We posed key questions to participants at the pickup counter, including:

"What is the anticipated size of the order you are here to pick up?"

"Why did you choose store pickup over other fulfillment methods?"

"Were there any aspects of the in-store pickup process that you found confusing/frustrating?"

➜ 2.3 Research Findings
Analyze All Research Findings
To quantify our results, we asked user testing participants and customers in-store to rate their experiences on a scale of 1 to 5, with 1 being extremely unsatisfied.
Although the quantitative responses from our participants were generally positive, we identified several pain points in their experiences that warranted further investigation.
See Full Research Report ↗

03 Recommendation

🚩 Based on our findings, we presented the following UI design recommendations to The Home Depot ↯
➜ 3.1 Final Design Transportation & Order Size
Introduce UI alerts with a "read more" option during the order process. This feature prompts customers to confirm their transportation capabilities, aiming to reduce operational disruptions and enhance customer satisfaction.Based on 2 rounds user testing, we refined our final design.
➜ 3.2 Order Flow Improvements
Improve customer understanding of the BOPIS process by integrating detailed educational materials. Consider adding a YouTube instructional video or including BOPIS order flow instructions in the confirmation email. These enhancements could better align customer expectations with service capabilities and assist first-time users.
➜ 3.3 Mobile Widget for In-store Pickup
Introduce a mobile widget designed to be user-friendly for all generations, displaying estimated wait times. This would provide customers with clear insights into the readiness of their orders for pickup. Additionally, for orders with multiple items or those affected by limited stock, an extended wait time display could aid associates in their preparation and location efforts, enhancing the overall pickup experience.

The Home Depot: Usability Study

#User Research
My Role
Lead UX Designer UX Researcher
Type
Usability Study
Duration
10 weeks, Jan.– Mar. 2024
Tools
Figma
Zoom
Otter.ai
G Suite
🙌 Overview 🙌

This graduate-sponsored project is a thrilling opportunity for me to collaborate with The Home Depot, focusing on conducting usability studies for the BOPIS (Buy Online, Pick-up In Store) process.




Imagine the vulnerability of opening up to a close friend, only to have the screen freeze at the most pivotal moment.




Imagine the heart-wrenching moment of confessing your love to a distant partner, only for the connection to suddenly drop, leaving you in a silent abyss.




Imagine the frustration of seeking urgent advice during a crisis, only for technical glitches to distort every other word, disrupting the flow of much-needed support.

➜ Research Question

How does online mental health therapy compare to in-person therapy in affecting patients' sense of connectedness and their willingness to disclose emotions?

➜ Goals and Benefits

    - Our target users encompass individuals exploring mental health services for the first time, therapists, and online therapy service providers such as Doxy.me.
    - Our goal is to offer guidance on both in-person and online therapy settings to help patients make informed decisions that save time and money.
    - We aim to assist therapists in better understanding patient responses to their therapy environments, enhancing the quality of therapy sessions. Additionally, we seek to help companies enhance their user-centric services, ensuring they meet the needs of both therapists and patients effectively.

🔎 Study Process 🔍

Our research is conducted in two phases to thoroughly examine user experiences with online therapy.
    - In Phase 1, we utilize netnography on platforms like Reddit and mainstream telehealth review websites to identify general trends in online mental health therapy experiences.
    - In Phase 2, we conduct semi-structured interviews to gather deeper insights into individuals' personal experiences.

01: Phase 1 - Netnography

➜ 1.1 Method
Netnography of Subreddits and Service Reviews: Insights into Telehealth User Experiences

Subreddit Selection Process:
    - We searched subreddits using keywords like 'in-person therapy online,' 'Online Therapy,' 'telehealth,' and 'psychotherapy' to collect posts about telehealth experiences in mental health support.
    - We focused on entries highlighting grievances, benefiting from Reddit's anonymity, which promotes candidness. This authenticity helped us effectively identify patterns and themes in user experiences, making Reddit a crucial data source for our research.

Platform Selection Process:
    We chose several leading online therapy platforms and gathered user feedback from relevant websites. Reviews were categorized into pros and cons for each service, providing a clear overview of the strengths and weaknesses of these telehealth platforms.
    - Doxy.me
: Easy for clients to use without extra installations; features straightforward appointment management and in-wait activities.
    - TheraPlatform: Strong on privacy and security; includes interactive session tools for therapists and clients.
    -
Zoom for Healthcare: Widely recognized for video calls; secure but lacks appointment scheduling features.
    -
VSee: Ensures reliable connections under low bandwidth; facilitates extensive information sharing.
    -
BetterHelp: Offers personalized care with 24/7 therapist messaging; however, has been criticized for marketing strategies involving influencers.
    - Video Selection Process:
We searched YouTube using 'personal experiences with telehealth' to find videos of genuine personal shares about telehealth. We also reviewed comments to understand audience reactions.

View Netnography Data ↗
➜ 1.2 Data Analysis
Our team uses Affinity Mapping to guide the synthesis of qualitative data, facilitating the extraction of valuable insights.
Data from Reddit and telehealth app reviews showcased a wide spectrum of user feedback and interactions. Utilizing the affinity diagram method, we systematically organized this cross-platform data to identify recurring patterns and observations. We categorized these insights into four main themes: Technicality, Spatial Issues, Emotional Vulnerability, and Contextual Factors.
➜ 1.3 Key Insights
We distilled our findings into 4 major insights: Technical Access, Spatial Issues, Emotional Vulnerability, and Contextual Factors.

Pros: Enhanced session tracking, digital tools for improved interaction.
Cons: Frequent technical disruptions impact session quality.

Pros: Convenient access from any location, adding comfort for
sessions at home.
Cons: Lack of physical presence reduces session intimacy and security.

Pros: Some find it easier to open up from the safety of home.
Cons: Reduced physical presence can hinder deep emotional sharing
and trust.

Pros: Cost-effective and flexible scheduling.
Cons: Less accountability and commitment in therapy participation;
not suitable for severe mental health crises.

02: Phase 2 - Interview

➜ 2.1 Participants
Participant Criteria and Recruitment Procedures
After gaining a broad understanding of online mental therapies' pros and cons in Phase 1 through Netnography, Phase 2 will focus on asking specific questions to refine our data and deepen our understanding of participant experiences.
We collaborated with a diverse group of individuals aged 18 and older who have experience with both online and in-person therapies. Our recruitment strategy combined Purposive Sampling, targeting specific criteria, with Convenience Sampling to leverage accessibility within our network.
➜ 2.2 Analysis Procedure
Semi-structured interview data
➜ 2.3 Key Insights
We distilled our findings into 5 key insights: Sense of Security, Environmental Impact, Technical Challenges, Screen vs. Self, and Humanize vs. Dehumanize.
🔎 Sense of Security:

Participants prefer the privacy and focused attention of in-person sessions but appreciate the control over their environment in online settings.

🔎 Environmental Impact:

The physical setting significantly affects therapy's effectiveness, with in-person environments being more nurturing than the often sterile online setups.

🔎 Technical Challenges:

Frequent technical issues disrupt the flow and feel of online therapy, creating a barrier to smooth communication.

🔎 Screen vs. Self:

The necessity of facing oneself on screen during therapy can heighten self-consciousness, detracting from the session's focus.

🔎 Humanize vs. Dehumanize:

Therapists are often perceived as mere tools in online sessions, making the experience feel transactional and impersonal. In contrast, in-person therapy tends to foster a deeper, more human connection.

See Full Research Deck ↗

03 Future Implications

➜ 3.1 Recommendations
Key takeaways for stakeholders
Big problems actually have very simple solutions

Develop Immersive Therapy Environments:
    - Invest in VR/AR technology to create immersive therapy spaces.
    - This innovative approach can simulate the intimacy of in-person sessions, bridging the gap between clients and therapists.
    - Such environments not only improve client satisfaction and session effectiveness but also position the platform as a leader in cutting-edge mental health solutions.

Enhance Online Security Measures:
    - Implementing advanced encryption and data protection protocols reassures clients about the confidentiality and safety of their sessions.
    - This commitment to security can boost user trust, potentially increasing client retention and attracting new users concerned about privacy.

Streamline Technical Support and Issue Reporting:
    
- Ensure technical support is readily accessible and responsive, particularly during therapy sessions.
    - Develop a user-friendly system for reporting issues that minimizes disruptions to the therapeutic process.
    - Efficient and reliable technical support not only enhances user experience but also supports sustained engagement, reducing dropout rates due to technical frustrations.

Personalized User Experiences:
    
- Utilize AI and machine learning to tailor therapy sessions based on individual client preferences and history.
    - This personalization can improve client satisfaction and outcomes, making the service more appealing and increasing client loyalty.

➜ 3.2 What Should be Studied Next
Research Recommendations

What are elements of an immersive space for online therapy?
How can telehealth platforms address privacy concerns in online therapy?
How do telehealth platforms reduce the impact of technical and network issues during online sessions?
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